St Justina
is a
parochial school
created for the stated purpose of taking in unwanted and wayward girls to rehabilitate and prepare them to become productive members of society. In truth, it was a facade created by a self-styled
Anti-Christ
known as
Cardinal Syn
and its true purpose was to take in societies castaways to brainwash them into
sleeper agents
. The
Cult of
Alàstores
were self-styled avengers of
Lucifer
and "
The Chosen" to unleash Hell on Earth. Many of these "sleeper" agents would be completely unaware of their programming but well-compensated to better serve Cardinal Syn's purposes.
The Head Mistress of St. Justina is a woman named
María Magdalena
de la Hoya
(aka Mother Magdalena, La Reina Roja/The Red Queen) who sought Ultrahuman children because they made better soldiers in their cause. Other than this, the children lived relatively normal lives that included cross-country trips in the care of
Sister Catalina Inés Bardales (aka Sister Agnes). She drove a bus from New Jersey to California accompanied by at least three other Sisters to help maintain order over up to thirty-five girls. During one such journey, a fight among the girls caused Sister Agnes to lose her bearings and to become lost.
Knowing only that she was in Colorado, Sister Agnes took an unfamiliar shortcut where she found herself traveling up an unknown mountain path. As yet another fight broke out, one of the girls was thrown backward into Sister Agnes causing her to lose control over the bus and sending them tumbling down the mountainside. The bus exploded on the way down and bodies were tossed about everywhere with some being trapped inside the burning remains of the bus. There was no one around for miles and the only ones who even possibly knew about the road were the park rangers who used it to service the tower at its top.
Their benefactor was an unseen man called
Mastermind
(aka
Father), a genius who had made his living selling his services to the highest bidder while being oblivious to the consequences. Mastermind would not remain thus forever and sought atonement for the wrongs he had wrought upon the Earth... and now, it had come to him with this tragedy! Using his almost godlike dedication to science and technology, Mastermind not only saved the girls but resurrected them from death. His main failing in life is that he can be insensitive to others and pragmatic whereas his wife
Mother
was more gregarious and altruistic.
They would be released from containment one by one each being aware of what had happened to them and even helping to design their new bodies. They would be presented to a military veteran called
Artisan
who had taken an oath against killing which he hoped to impart upon the girls. Their purpose was to send a message by breaking bones and maiming their opponents because killing them would be too easy. Yet, Artisan was training them in tactical combat methods that included killing because "some people just needed killing" and they had to be prepared for that eventuality.
Their first missions were solo affairs to test their abilities with backup always within reach should they need assistance. Such missions against ordinary criminals made them into a team capable of taking on greater challenges. While their initial targets were street gangs, they began going after terrorists, paramilitary groups, subversive organizations, and Ultrahumans, especially as they progressed. Becoming a more effective strike force, they would undergo further augmentation that included genetics, cybernetics, synthetics, bio-synthetics, cerebral implants, and other surgical procedures.
Operation Brooklyn Heights
Calling themselves
Task Force Alpha, they operated out of NYC before their first major appearance in
Brooklyn Heights
where a group of terrorists had taken over a school with enough explosives to destroy half the city. When city leaders failed to meet terrorist demands, a botched rescue attempt resulted in several deaths and then hostages began pouring through an emergency exit. They revealed that someone else had engaged the terrorists and when the chaos ended, police re-entered the building to find the terrorists either dead or mutilated rendering them ineffective as a threat.
Operation Chicago
Days after the events in Brooklyn Heights, they again made headlines by taking part in a turf war between rival gangs in Chicago. The team of five included a new member as
Fury remained in NYC to leave a presence and was replaced by
Yūrei
(
Ghost). City leaders were under the influence of a crimelord named Simon Wesker (aka
Pusher) leading to a rise in crime and violence using politics to mask his activities. As gangbangers began turning up mutilated or dead, city news began piecing together that they were the same group that New York media had given the name
Cybergirls based on witness descriptions.
Operation Detroit
Another kingpin of crime named
Leonard
Adeleke
(aka
Black Leo) drew them into combat with a team of minor league Ultrahumans called
Deathwatch in Detroit, Michigan. Two members of the team were left behind in Chicago with
Scarlet and
Riptide replacing them and
Reaper taking over as leader of the team. Deathwatch excelled in armed combat and as police established a barricade around the building,
Breaker made an explosive exit dumping Adeleke at the feet of law enforcement saying it wasn't guns that killed people, it was the hands holding the gun that killed people!
Operation Tokyo
Two weeks after the events in Chicago, the Cybergirls were in Tokyo at war with a group of supervillains called
Purojekuto
Raijū
(Project Thunder beast). The Cybergirls had received upgrades and two of their members were back in their containment chambers healing from their encounters. While the Raijū were not killers, they would find themselves fighting greater and more powerful threats like
Oda Nobunaga
and the
Onmaraki
who were. The media there called them
Saibāgāruzu
(
Cybergirls Asia; Task Force Delta) and they became immediate fan favorites with the Japanese.
Operation Ontario
Only three of these returned to the Americas retaining their Task Force Alpha identity while a new asian team formed as
Task Force Gamma led by a new member called
Onna-Musha
. They went north into Canada on a rescue mission to recover members of a Canadian strike force called
Project
Northstar
and to take out the
Cyberpunx who had all but butchered them.
Sister Georgina Payne arrived in time to take out the groups leader
Mayhem and reveal her employers as a worldwide Communist organization called
Red Dawn who were dedicated to the rebirth of the former Soviet Union.
Operation Edinburgh
Thundra and
Hawk were sent to the UK to aid an old friend of Mastermind named Matilda Knight (aka
Matrix
and
Mallt-y-Nos
) with two enormous white hellhounds called
Cŵn Annwn
. Joined by
Union Jill,
Wylde and
Dragonfire, they formed
Task Force Omega (aka
Cybergirls Europe) to take down a group of villains calling themselves the
Slúagh na marbh
(Host of the Dead). The three European members of the team were also members of the superhero group called the
Crusaders often leaving Thundra and Hawk to call on others to fill their ranks.
Operation Johannesburg
Task Force Zeta formed when
Rock,
Crimson and
Jet went to South Africa to help a mysterious woman called
Scarab who had been rebuilt by Mastermind even before the Cybergirls. She had reformed her criminal ways. Joined with
Ákaina
(aka
Cheetah/
Leopard) and
Einhorn
, they made battle with the menace of the
Wildebeest and his
Wilde Mannen. The battle won, Task Force Zeta became better known as
Cybergirls Africa to cover all of Africa, the Middle East, and India resulting in their division into two groups with the second being
Cybergirls India.
Operation Portland
A madman called
El Meurte
had unleashed an earlier "imperfect" version of X241 in Portland, Oregon with the power to resurrect the dead. Five of the older Cybergirls with the most experience were sent to deal with this because they had infrared visors to tell the dead from the living who were placed into a death-like state by the "infection".
Jinn arrived during the battle with special smoke that contained the antidote created by Mastermind to restore the living to their conscious state leaving the reanimated dead for the Cybergirls to destroy. No longer wishing to be called "girls", the five adopted the name
Cyberstrike.
The Cybergirls come from a world that cast them aside and where nobody wanted them except for these people who established a genuine "parent/child" relationship with them. Viewing themselves as
Transhumans
and as pioneers of the future human race, the Cybergirls have no desire to return to their former lives feeling that their purpose is to defend and avenge normal humans from predators. The world views them as
Ultrahumans, beings with powers and abilities that average humans don't possess or who possess attributes like power armor making them more than mortal.
While the Steins could be harsh and unforgiving people, they had been broken by this world's struggles and put themselves back together in the only way they could. They had learned to be more caring and alert because the neglect of their own daughter had led to her becoming a mass murderer called
Mayhem. Referring to the Steins as Mother and Father is a sign of respect and they, in turn, generally call the "girls" by their real names as they would their own children. Their identities would be tailored to their personalities and abilities making them unique from one another while retaining certain common qualities bonding them together.
Artisan trained the Cybergirls to maim and disable opponents killing only as a last resort. But, the Cybergirls are known as vigilantes for a reason as even if a criminal surrenders without a fight, they might take a finger or leave them with a scar to remind them what could have happened. Surrender is often far better as they are known to hack off limbs, blind, break an opponent's spine, or kill if they must. "Some people just need killing" is the Cybergirl's motto and while the youngest among them are the least likely to kill, they will if the situation calls for it.
They do, however, carry pellets that explode to encase serious injuries in a substance that seals the wound and tranquilizes their opponent so they don't go into shock. Law enforcement generally gives the Cybergirls a bit of distance if they've heard of them because sometimes their mere presence is enough to make criminals surrender to the police for protection. They are also aware that the criminal justice system is broken and it's better to let the vigilantes handle the situation rather than getting themselves killed. While law enforcement will sometimes try to interfere, the Cybergirls carry knockout gas to deal with them.
Some of the Cybergirls remain in containment for extended periods of time due to severe bodily injuries that a simple "tune-up" wouldn't repair. When this happens, another supporting team member takes their place who often operates on solo missions or who plays a less active role. Some of the Cybergirls operate alone either because of an aversion to bloodshed or as bounty hunters and mercenaries for hire. The reason this is allowed is that not everything can be a team activity and the Steins have no problem with this as long as they pursue the criminal element.
There were originally 21 girls on the bus that crashed plus the three nuns entrusted with their care. Since then, there have been fourteen additional members added as the Cybergirls spread internationally and broke down into at least five separate teams. Only one of the team has ever left after a considerable effort was made to restore her organic form as close to being completely human. Alice Cartwright (aka
Hawk) was allowed to build a life for herself, to have a family, a child... and then
Vendetta found her revealing her secret past almost killing her and resulting in her returning to the Cybergirls.
Then came the pan-dimensional invaders known as the
Nexus and the first encounter with the alternate reality-based
Empire where Nexus served as a "first strike" recon force followed by shock troops. The Cybergirls united as a single team and held Nexus at bay until more powerful heroes arrived to engage them. The gateways between worlds would be closed and Cybergirls who fell in battle were retrieved by Mastermind to be returned to their containment chambers. They were also joined by a member of Nexus called
Stryfe who rebelled against Nexus to aid the Cybergirls and was herself a cybernetic entity.
Many of the Cybergirls have at least minor psychological issues relating to if they are human or machine... and if they are living or reanimated dead. This makes the role of Mother more important because she possesses empathic abilities and training in both psychology and psychiatry. It is "Father" (Mastermind) who addresses their physical needs but, sometimes, an artificial intelligence system called
KRONOS
that manages these affairs because Mastermind has integrated himself into it. KRONOS runs most of their operations and feeds Fathers growing god complex which Mother is also regularly called upon to deal with.
Central to their operations is a secondary AI called
DANA (Dynamic Artificial Network Access) that acts as a communications interface. DANA can manifest as a female hologram monitoring their vitals, enhancing their senses, and providing remote services in conjunction with Sister Grace. She also interfaces with those within containment chambers and is regarded somewhat as a "nanny" system and with KRONOS who considers her his "daughter". Those Cybergirls in containment can come online to assist DANA in her communications with the other Cybergirls adding a human element DANA is lacking.
KRONOS also manages the "cyber-dimension" into which the Cybergirls venture when they are in containment. It provides for their education and entertainment while creating entire worlds tailored to their desires. They can, for instance, live with their families, exist in fantasy worlds, and interact with holographic people who can seem extremely realistic. Because they also enter this cyber-dimension when they sleep, they are also able to enter various
dream dimensions and there are dangers hidden within because of this.
There also exist doorways into
Wraithworld, an advanced AI gameworld within an alternate reality called
Terra Noir. This mirror-world of Earth is far more technically advanced yet is also more retro and it has its own version of the Cybergirls called the
Cybercats who include males in their membership. Having created this access point, KRONOS has made itself vulnerable to Wraithworld and Terra Noir to which barriers have been established. The Cybergirl
Panthra comes from Terra Noir and is a reflection of Lynx beefed up and far more deadly because on her merciless world, there's little room for pity.
Cybersuits are suits of armor that some of the Cybergirls wear and link into, giving them much greater powers. Generally, these suits are worn by the younger members of the team because their minds are still developing and possess higher levels of
psychokinetic
abilities. As people get older, most lose these abilities and have to train their minds to regain them on some level.
Mech is the most powerful telekinetic in the group using her abilities to create amazing machines and "gadgets" that only work for those with the mental abilities to make them work.